Rayman Jungle Run is powered by the same UbiArt Framework engine that brought you Rayman Origins - Winner of numerous Game of the Year and Platformer of the Year awards.
The legendary platforming hero is making the jump to your favorite mobile device!
- Beautiful graphics
- New worlds to discover
- New powers to unlock
- Captivating music
- Smooth touch-based controls
- Exclusive wallpapers to unlock for your device
Rayman Jungle Run is easy for all ages to pick up and play, but challenging for the longtime Rayman fans to master. Unlock the Land of the Livid Dead levels if you have the skills!
Rayman’s journey in the jungle continues with 20 entirely new levels… FOR FREE!
✓ Dodge cannon balls and jump your way through falling rocks in the new Pirate Ship section for more exhilarating action!
✓ Rush faster than ever in the Boss Plant chapter to escape a giant “flower” that doesn’t smell too good.
✓ After so much running, will you dare enter the two new Land of the Livid Dead levels?
Some issues have also been recently fixed, including:
✓ Nexus 4 & Nexus 7 compatibility
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Rayman Creator Michel Ancel has expressed that he'd like the UbiArt framework used within Rayman Origins to be released as open-source to other developers.
Developer(s) | Ubisoft Montpellier |
---|---|
Initial release | 2010 |
Written in | C++ |
Operating system | Cross-platform |
Type | Game engine |
License | Proprietary |
UbiArt Framework is a 2.5Dvideo game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics[1] into a playable video game without extensive coding.[2]
History[edit]
In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but it was announced that it transformed into a full game. The title uses the UbiArt Framework developed by Ubisoft Montpellier and Ancel. UbiArt is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.[3] The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.
Ancel has expressed his desire for the framework to be available for anybody to develop games with.[4] However, no public release or licensing option has been made available.
In April 9 with an interview with IGN[5], Yves explained why the engine was not being used as initially planned and explains that the 'tools were difficult to use'. The plan was to distribute the engine to other studios with Guillemot saying 'at one point we wanted to give them to everybody [in Ubisoft].” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”, meaning the engine hasn't been forgotten.[6]
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Games developed by UbiArt Framework[edit]
Direct Download Wikipedia
Year | Title | Platform(s) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PS3 | PSVita | PS4 | Wii | 3DS | Wii U | NS | Win | X360 | XONE | IOS | Android | OS X | tvOS | |||
2011 | Rayman Origins | Yes | Yes | No | Yes | Yes | No | No | Yes | Yes | No | No | No | Yes | No | |
2011 | Rayman: Slap, Flap and Go! | No | No | No | No | No | No | No | Yes | No | No | No | No | No | No | |
2012 | Rayman Jungle Run | No | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No | |
2013 | Rayman Legends Challenge App | No | No | No | No | No | Yes | No | No | No | No | No | No | No | No | |
2013 | Rayman Legends | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | |
2013 | Rayman Fiesta Run | No | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No | |
2014 | Child of Light | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No | No | |
2014 | Valiant Hearts: The Great War | Yes | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | |
2015 | Gravity Falls: Legend of the Gnome Gemulets | No | No | No | No | Yes | No | No | No | No | No | No | No | No | No | |
2015 | Rayman Adventures | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes |
References[edit]
- ^'How to create an animation in UBIart Framework'. www.ubi.com. June 7, 2010. Retrieved July 22, 2014.
- ^William Audureau (September 23, 2013). 'UbiArt Framework: small tool up and up ...'www.gamekult.com (in French). Retrieved July 22, 2014.
- ^How do you create an animation in UBIart Framework?, UBIart
- ^[1]
- ^IGN (2019-04-09), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, retrieved 2019-06-03
- ^'Ubisoft Boss explains why we haven't seen any UbiArt games lately'. Critical Hit. 2019-04-11. Retrieved 2019-06-03.